Microsoft has stated that the Xbox One could potentially take advantage of remote cloud-based processing powe. While this feature isn’t expected to be taken advantage of for some time, looking into the future, especially once developers get the hang of creating games for the Xbox One, this feature could potentially give the console an edge on the PlayStation 4 and the Wii U.
This new cloud computing push is tied to Xbox Live’s new 300,000-server data centres. In an interview  the general manager of Redmond Game Studios and Platforms, Matt Booty, said the following:

Killer Instinct



Killer Instinct
“Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud.”

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