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Come join Ryan as he open a Disney Pixar Lightning McQueen MEGA GIANT EASTER EGG SURPRISE filled with cars and planes toys for kids such as remote control racing cars lighting McQueen , remote control Dusty Planes, cars micro drifters, so much die-cast cars such as Tow Truck Mater, Mack the Truck, Shu Todoroki, Sally, Filmore and so much!!! Also include Disney Planes toys Dusty!! This is a great kids video for surprise eggs fans!




More Surprise Giant eggs opening!

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Witcher Hearts of Stone


As we move farther into the current-gen cycle of consoles, it’s becoming abundantly clear that the bar has been raised for the quality of games created by developers. Thanks to the potential for expansive open worlds, improved graphics, and more immersive storytelling, gamer expectations are growing for game studios.
That’s why I think it’s time for developers like Activision and Electronic Arts to stop including single-play (or even co-op) campaigns with their multiplayer first-person shooter blockbusters.
This became abundantly clear after I watched the recently released story trailer for Call of Duty: Black Ops 3. I was underwhelmed by the fact that Treyarch and Activision have once again spent time on a 5-6 hour campaign that will do little more than provide a run-and-gun opportunity against AI enemies. And chances are, the handful of gamers who complete the campaign will walk away disappointed by another over-the-top action experience that provided little in the way of compelling storytelling.
I think what’s happened is developers like CD Projekt Red have shown what a high-quality story-based game should be, and raised gamers’ expectations in the process. This makes it hard for developers who create top-tier multiplayer games to live up to these new expectations.
With that in mind, I think it’s time for developers to recognize what they’re good at, and do that well, instead of trying to tack on features very few people want. Activision and Electronic Arts, let the storytellers handle the engaging, compelling narratives, and you focus instead on creating the fun, fast-paced PvP action we all know and love.

That concludes this week’s Game Ranter Banter! What did you think with our takes on recent events in gaming? Get at us in the comments.

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Tearing down fences and using the grappling hook to take out other vehicles is a ton of fun, but the game does often remind players that this is a dangerous world. It’s not too hard to roam far into the open world and run out of gas or water, which can lead to some terrible outcomes. Although the companion mechanic, Chumbucket, can repair the car anytime it is standing still, players are often punished for taking risks like jumping over dunes or soaring off a cliff, so the game lacks the incentive to be as crazy as in the Just Cause series.
Mad Max Car Combat

The game’s map, exploration, and questing system are all very similar to the Assassin’s Creed series, particularly Black Flag. Although the world is open, the narrative is incredibly linear and players can easily drive from one spot to the next and power through the game’s main campaign. The quests aren’t incredibly exciting or engaging because most of them just ask the player to go find a certain amount of scraps or a particular tool needed to upgrade the car again. That said, stopping at every camp along the desert wasteland and finding scraps is incredibly fun because of its rewards.
Players are able to use scraps to level up Max and his vehicle and unlock new armor, attacks, and weapons. The leveling system incentivizes exploration and gives players a reason to keep hunting down new resources. Players can also level Max’s own special powers with the help of a desert shaman who shows up from time to time and offers the opportunity to trade a special resource in to level up Max’s legendary status.
Once players step out of the car and find some war boys to battle, the game starts to feel more like the Batman Arkham series. The melee combat system pins Max against mobs of minions and he must string together a chain of attacks to ward them off. As gamers might expect, a perfectly-timed parry is key to success in these fights. The leveling system allows players to give Max more health, faster combos, and increased time in his Wolverine-esque Fury Mode, where he deals extra damage to all enemies. Players are able to break into compounds throughout the wasteland and claim the structures for the weaker man. Once the war boys are eradicated, NPCs will start collecting scrap for Max, which can be used for more level ups.
Mad Max Scrotus

Although all the individual components work quite nicely in a vacuum, Mad Max is still far from a perfect game. Hopefully patches will address some of the minor issues, but the game currently suffers from some bizarre physics problems and the occasional graphics glitch. These issues can definitely be forgiven, considering the likelihood that they will be fixed within the first month, but the game’s narrative also leaves quite a bit to be desired.
It’s hard to follow up a story as tight, progressive, and well-paced as Fury Road, so in many ways the game was doomed to fall short on this front from the start. The game’s narrative is an acceptable enough revenge story with a fantastic setting, but its delivery is incredibly obtrusive. Cut scenes pop in every time exposition needs to be delivered and although the voice acting is strong, these moments still take us out of the wasteland.
Although players will be able to power through the game’s main story without dedicating their whole lives to the game, there is still plenty of reason to return to the wasteland once the main narrative is finished. Players can continue collecting scraps, leveling up, and hunting down bad guys for dozens of hours after the end credits. Mad Max may be a bit of a mixed bag, but the faithful recreation of the film universe, the ridiculous car combat, and loads of content will keep players coming back to the desert for a long time.

Trailer


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Destiny Trials of Osiris Gear


It has been just over two weeks since The Taken King expansion came to Destiny, and chances are most players have consumed the new Story Missions and Strikes, unlocked some of the game’s secrets, and completed the newest Raid. However, Destiny’s competitive elimination PvP event Trials of Osiris has not been part of that routine, with developer Bungie saying the event would be on hiatus for a while after The Taken King’s release.
Well, players won’t need to wait much longer as Bungie has announced that Trials of Osiris will return in two weeks, albeit with some changes. Brother Vance will welcome players back into the ultra-competitive Trials of Osiris on Friday, October 16, just a few days after the return of Destiny’s other timed PvP event, Iron Banner.
All the rules that have defined Trials of Osiris in the past remain, but it might be harder to make thatcoveted journey to the Lighthouse with the changes Bungie is introducing. For starters, the matchmaking system has been modified to pair up teams with the same number of wins. So, teams with one win will be matched with another one-win team and so on as they continue through the Trials playlist. And ideally, two eight-win teams will battle it out for that final victory, which should lead to an even more intense (and difficult) experience.
Another big change Bungie has made to Trials is that Brother Vance will no longer offer Trials of Osiris gear; armor and weapons will now only drop at the end of matches. Bungie has promised more wins will mean better rewards, as well. Brother Vance won’t be completely irrelevant, though, he will offer new bounties specific to Trials of Osiris.
Destiny Trials of Osiris Gear

Also new, Trials Passages will have a Details page that shows any active buffs, which can now only be purchased and applied before starting a new Passage. No more returning to Brother Vance to add buffs part way through a Trials Passage.
As for what isn’t changing, Passage Coins will continue to drop for losing teams and a Flawless 9-0 run will still grant players a trip to the Lighthouse for exclusive rewards. Also worth noting, Bungie recommends those who venture into Trials of Osiris have a minimum Light level of 290.
No doubt the Destiny community is excited for the return of Trials of Osiris, and with the new weapon balancing introduced with Patch 2.0 right before The Taken King, players will be hunting for the perfect combination of weapons to take into the competitive mode.
Will you be playing Trials of Osiris when it returns to Destiny? Which changes are you most looking forward to?
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Dishonored 2 Emily
Dishonored 2 was rumored to make an appearance at E3 last year, but unfortunately for fans of the stealth action franchise, the game never arrived. It’s been a few years since the first installment in the Arkane Studios developed first-person game and consumers are anxious to see it make the leap to the current console gen. From the looks of things, those fans won’t have to wait too much longer to get their hands on Dishonored 2.
Many fans predicted that Dishonored 2 would appear at E3 2015 and after Saturday evening’s accidental leak, the Bethesda mic drop announcement was all but spoiled. As excepted, Bethesda used E3 as an opportunity to showcase the new iteration of DoomFallout 4, and Dishonored 2.
In a big change from the original stealth-action game, players in Dishonored 2 will choose between two protagonists. Players decide whether they want to begin their adventure as Corvo Attano or Emily Kaldwin. The cinematic trailer, embedded above, puts Emily Kaldwin in the spotlight.

The new installment in the stealth action franchise takes gamers to the coastal city of Karnaca, where they will begin interacting with the world and make decisions that shape the environment around them. The Arkane Studios team didn’t offer many more details about the game’s mechanics, but it looks like it will fall right in with the first installment’s style.
The team did confirm that each assassin has their own unique set of powers, weapons, and tools. These differences should make playing through the game with each character a unique experience and will hopefully offer some additional replayability. Hopefully, more details about the upcoming sequel will be available in the near future.
What do you think of Bethesda’s plans for Dishonored 2? Was this reveal the highlight of the Bethesda presentation for you? Let us know in the comments.
Check back throughout the week for more of our live E3 2015 coverage.
Dishonored 2 has no release date, but is coming to the PS4, Xbox One, and PC.
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IGI 2 Covert Strike

Cheat Name:Cheat Code:
Skip MissionDuring a mission press (left) Ctrl + (left) Shift + F12 to complete the mission
Unlock all missionsLeft, Shift+Left, Ctrl+F9
Unlimited lifeShift+Enter+Alt+Shift
God modeFrom MAIN MENU, type “nada” followed by allgod
Infinite ammunitionFrom MAIN MENU, type “nada” followed by allammo

Game Description

I.G.I.-2 : Covert Strike is an action shooting computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop’s Project I.G.I.: I’m Going In. The original, published by Eidos Interactive, offered only single-player play, and no game saves. Covert Strike added multiplayer play and limited save game capability.

The game is divided into about 19 missions, and the story is presented in cutscenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech.
Missions have objectives that must be completed before the mission ends.
Straightforward approaches are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled ‘David Jones’.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gunfight, because in every mission Jones is outnumbered. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.

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