IGI 2 Covert Strike
Cheat Name: | Cheat Code: |
Skip Mission | During a mission press (left) Ctrl + (left) Shift + F12 to complete the mission |
Unlock all missions | Left, Shift+Left, Ctrl+F9 |
Unlimited life | Shift+Enter+Alt+Shift |
God mode | From MAIN MENU, type “nada” followed by allgod |
Infinite ammunition | From MAIN MENU, type “nada” followed by allammo |
Game Description
I.G.I.-2 : Covert Strike is an action shooting computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop’s Project I.G.I.: I’m Going In. The original, published by Eidos Interactive, offered only single-player play, and no game saves. Covert Strike added multiplayer play and limited save game capability.
The game is divided into about 19 missions, and the story is presented in cutscenes, shown before and after every mission, with animated characters rendered in real-time and pre-recorded speech.
Missions have objectives that must be completed before the mission ends.
Straightforward approaches are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled ‘David Jones’.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gunfight, because in every mission Jones is outnumbered. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.
Missions have objectives that must be completed before the mission ends.
Straightforward approaches are not encouraged, with stealthy and covert movement giving the player a better rating, rank and chance of survival, with the highest attainable ranking entitled ‘David Jones’.
Multiple paths exist for every mission, with the most obvious and daunting being a noisy gunfight, because in every mission Jones is outnumbered. Every mission presents an opportunity for large groups of enemies to be bypassed or sneaked past, undiscovered. Certain missions even require entire operations to be carried out undetected.
At the start of a new game, a difficulty level can be chosen, changing the number of bullets Jones takes before dying, the intelligence of the enemy and group AI, and the number of save-games available.